package com.juicygames.shmup.player.anim;

import com.juicygames.framework.draw.sprite.Animation;
import com.juicygames.shmup.R;

public class StandAnim extends Animation {
	
	public StandAnim() {
		
		bitmapResourceId = R.drawable.player_stand;
		numberOfFrames = 1;
		
	}

}
